A huge part in our game education here at FIEA is learning how to work with teams in order to great games. So for the first semester along with our individual track assignments, we also have to come together in small teams of 4 or 5 and create Rapid Prototypes Games.
For this first go around my team and I decided to create a game about climbing a mountain, having to arrange your player character in a certain pose sequence in order to avoid rock slides.
(Our Amazing Team)
(Player Character)
(Our Amazing Team)
(Player Character)
Here you can see how we came up with a simple idea on how to implement Mays animation into our retro pixel art animations. (More will be posted at a later date)
(Game Look Redesign )
Since Hurricane Irma hit Florida and consequently Orlando pretty bad this week, our deadline for this RPP has been extended two weeks. I took this opportunity to meet with my team and pitch a complete visual redesign of our game. Nothing to do with game-play elements or design but the over all aesthetics of the project.
(Groove Solution)
(ART DUMP)
(winner Screens)
(Button Promps)
(Environmental Assets)