3D Lego Project - Batcave

(Overview)

This week the artists were divided into 4 groups and tasked to create a lego scene. Each team was assigned a leader and then assigned a theme. The 4 themes where Atlantis, Batman, Madmax, and Space. 

(Current Progress)


(Week 01)

I was fortunate enough to be assigned a team leader and after some deliberation with my team, we decided to go forward Batman theme. Our next task was to narrow our scene to something within scope for the time given, so we designed on doing the Batcave inspired by Batman the Animated series (1992). We came upon this decision for a couple reasons, one being we thought it was a good mix between a cool easily recognizable environment while also being within our skill level and amounted time.  

I tasked my teammates to brainstorm some quick 2D layout to try and solidify a direction of how the cave could be structured. 

(Mood and Ref Sheets)




(2D Layouts)

chris alvarado (Layout)



titanya walker (Layout)




(Starting 3D Layout)


After we had some idea of the key features we want to showcase in this environment, we then started working on translating the 2D layout to UE4. At this stage we are just blocking things out to see how the scale and perspectives work in 3D. 



After getting some feedback from my teammates we then moved into a more detailed layout.  We also started experimenting with mood by adding key lights into the scene. 




(Brick Creation)

Each member of the team was also tasked to contribute to the FIEA Lego brick library by modeling a unique piece not currently found in the stock. Below you can see some of my contributions.