3D Week 05 (40Min Lego Build)

Due to hurricane Irma delaying school for a 9 days, our schedules have been all over the place. With professors trying to get us back on track without sacrificing our education. In order to not get further and further behind the decision was made to end the 3D Lego project to move on to our current tasks.

So to justify our knowledge of molecularity when it comes to modeling and construction of objects in UE4, today we spent approximately 40 minutes building any scene we wanted to with the given models.  

After spending a couple miniatures playing around with shape and proportions the idea for this scene idea. 

I wanted to illustrate a distant environment being Terra formed by some sort of large vehicle.  

(Final UE4 Shot)

(Other Shots)

RPP 01 - Danger Dodging Pixel Posers

A huge part in our game education here at FIEA is learning how to work with teams in order to great games. So for the first semester along with our individual track assignments, we also have to come together in small teams of 4 or 5 and create Rapid Prototypes Games. 


For this first go around my team and I decided to create a game about climbing a mountain, having to arrange your player character in a certain pose sequence in order to avoid rock slides. 




(Our Amazing Team)


(Player Character)


(Character Cards Animation )


Here you can see how we came up with a simple idea on how to implement Mays animation into our retro pixel art animations. (More will be posted at a later date) 



(Game Look Redesign )  

Since Hurricane Irma hit Florida and consequently Orlando pretty bad this week, our deadline for this RPP has been extended two weeks. I took this opportunity to meet with my team and pitch a complete visual redesign of our game. Nothing to do with game-play elements or design but the over all aesthetics of the project. 




(Groove Solution)




(ART DUMP)



(winner Screens)





(Button Promps)


(Environmental Assets)

















2D Class Week 05 The Art of Frank Frazetta

2D Week 05 Perspective

3D Lego Project - Batcave

(Overview)

This week the artists were divided into 4 groups and tasked to create a lego scene. Each team was assigned a leader and then assigned a theme. The 4 themes where Atlantis, Batman, Madmax, and Space. 

(Current Progress)


(Week 01)

I was fortunate enough to be assigned a team leader and after some deliberation with my team, we decided to go forward Batman theme. Our next task was to narrow our scene to something within scope for the time given, so we designed on doing the Batcave inspired by Batman the Animated series (1992). We came upon this decision for a couple reasons, one being we thought it was a good mix between a cool easily recognizable environment while also being within our skill level and amounted time.  

I tasked my teammates to brainstorm some quick 2D layout to try and solidify a direction of how the cave could be structured. 

(Mood and Ref Sheets)




(2D Layouts)

chris alvarado (Layout)



titanya walker (Layout)




(Starting 3D Layout)


After we had some idea of the key features we want to showcase in this environment, we then started working on translating the 2D layout to UE4. At this stage we are just blocking things out to see how the scale and perspectives work in 3D. 



After getting some feedback from my teammates we then moved into a more detailed layout.  We also started experimenting with mood by adding key lights into the scene. 




(Brick Creation)

Each member of the team was also tasked to contribute to the FIEA Lego brick library by modeling a unique piece not currently found in the stock. Below you can see some of my contributions.

 

2D Class Week 04 The Art of Drew Struzan

Tech Art Week 03: Lighting in UE4

For this assignment, we had to light a provided scene in UE4. Applying what we learned in class about lights, Post process volumes, and reflections spheres. Going into this assignment I was pretty nervousness, starting in a black unlit scene can be a daunting task. However I found that I was able to learn a lot in a very short time by finishing this task. I found talking to my fellow classmates and asking questions about their workflows really gave me a lot of incite on lighting approaches. 

(Final Lit Scenes)

 Library



Hallway



Bedroom


(Detailed Lighting View with GI)

Here are some more breakdown shots of the scene with only the lighting displayed. As I mentioned above looking at a finished scene like this can be pretty daunting to look at, but just remember its like starting a new drawing on a black sheet of paper. Just start making light sketches (or in this case soft area lights) then slowly work your way towards the brighter light points and shadows. 














2D Assignment 5: Silhouettes

This week we covered silhouettes and could choose between making designs for weapons, characters, creatures, environments, and transports.

Tech Art Week 02 (Simple Unreal Scene and Perforce Basics)


For this assignment, we were really just tasked to explore FIEA asset library and migrate some models and textures from at least 2 separate packs to combine them into one scene.  This assignment was really more about learning the basics of version control and its role in a production with UE4.