Goals for the project:
- Understand the trim sheet pipeline
- Utilize Substance designer or Maya to create a trim sheet as well as tile materials.
- Document and demonstrate the (Ultimate trim sheet) method mixed with (Worn Varnished Wood Master Material)
- Create multiple 19th Century Renaissance furniture pieces utilizing the trim sheets and display the final results in UE4
- Finally, Display the final model in a scene posted to add more action and interest.
MileStone 02 (07-22-2018)
Took a lot of time and research but I am finally happy with my understanding of trim sheets as a modeling concept. To test out the pipeline I tried my hand at creating a quick and dirty version of the first dresser, utilizing the trim sheet and packed RGB uv2 texturing method. Here are my results in UE4.
MileStone 04 (08-07-2018)
Here is the current state of this little project. I am pretty happy with the overall concept and think now have a good understanding of how the trim sheet workflow works. I want to try and push this further by supplementing other furniture pieces,