Week 10 Movie Screening Mad Max
1. Who was the director of the film? What other movies has this director produced?
George Miller
2 Artistically, what did you like about this film?
The overall tone at the beginning of the film was really appealing to me. I liked the world building and set dressing of Barter Town. However, I felt a real change in pace and overall interest at the introduction of the tribe of kids.
3. Who runs Bartertown?
Master Blaster
3D Week 09 - Simple Character
Project Overview
This week marks the end of FIEA 8 week boot camp for all the artists in the program. This means that each one of us has to pick our specializations from Tech Art, Animation or 3D Modeler.
As you might have guessed I picked 3D.
So for our first assignment, we were given a single reference to a simple character (in this case a fish) and we were tasked to complete the whole PBR pipeline in less than a week.
(Final Render - Marmoset)
Week 09 Blade Runner Screening
1. Who was the director of the film? What other movies has this director produced?
Ridley Scott
2 Artistically, what did you like about this film?
The art-style is unicycle its own. The cyber punk its artistry inspiring and I really love the attention to detail in all the city streets. However I thought the over all atmosphere and environment seemed dead and barren during most of the city shots.
3. Was Decker a replicant?
I do not think he was. Some people are saying its all a test set up by the Turrel corp, but i do not buy the fact that the chief of police was acting as if he only knew Decker.
3D Cannon Project
Along with our other assignments this month we were tasked to create a cannon of our choosing utilizing a next-gen PBR workflow.
(Gathering Reference And BrainStorming)
Having just finished a Hipoly realistic motorcycle, I thought that for this assignment it might be fun to go for a stylized organic cannon rather than just a high poly realistic war cannon. After spending hours searching the internet looking at all sorts of realistic or super detailed cannons, I recently came across this little guy riding a funny looking tank. Seeing this for the first time really put a smile on my face, so I knew I had to model it. Little did it know how hard these organic shapes would be to model.
(Week 01 - Maya Blockout)
Starting in Maya I blocked out the shapes the best I could, trying to really nail down the proportions of each shape in the relationship the to overall footprint of the model. A big factor in this design is the different sizes of the shapes and how they seem to flow into each other.
Starting in Maya I blocked out the shapes the best I could, trying to really nail down the proportions of each shape in the relationship the to overall footprint of the model. A big factor in this design is the different sizes of the shapes and how they seem to flow into each other.
(Importing into UE4) |
Once I imported the objects into UE4 I quickly noticed an issue with a scale that I had to come to a decision on. I had to decide if the tanks were scaled to either fit human world cats or cat-sized humans? I ended up liking the idea of the sizes corresponding to what they would be if cats were to try and take over our world.
(HighPoly Detailing)
(First Detailing Pass) |
(Second Detailing Pass) |
Here I really got to polish up the overall shapes as well as adding small detailing using new methods we learned during class.
(Decimated Model for Retopo Stage) |
(Maya Retopo And UVs)
(Marmoset Normal Bakes)
After many iterations, I was finally able to produce a pretty good normal and AO bake using marmoset. This process took a lot longer then expected due to all the relatively close geometry and the overlapping normal bakes caused by them.
(MarmoSet Viewer Renders)
(Week 08 FINAL)
Out Final Tank was to bring our models into UE4, creating new materials using maps exported from Substance Painter.
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